This software is subject to the terms and conditions of the accompanying End User License Terms. This software is provided only for use with, and for licensed End Users of, the disguise hardware. Any other use of this software is strictly prohibited and may subject you to legal action.

r22.1.6

Creativity at scale

Media distribution, single large canvas, faster spatial calibration.

Download r22.1.6

build: 95051 (released November 02 2022)

Unlock scalability​

Building on recent developments from landmark projects, this release introduces features that will scale your projects like never before.

Whether you’re looking to enhance the resolution of your content, your production set-up, or the amount of media files you manage, r22 will enable you to unlock creativity and efficiency at scale!

Discover how this release will be essential to your next production below.​

Download r22.1.6

Intelligent media file distribution

Maximise on server space and say goodbye to manual processes! Media Distribution will sync and distribute only the media files in your video layer that are needed across each disguise server. Unused content can then be removed with a click of a button.

Media Distribution Disguise
SLC Disguise

Go bigger with your content

Let your creativity go beyond the power of a single GPU. Single Large Canvas seamlessly combines multiple video fragments into a single view output when used alongside multiple projectors.

Faster spatial calibration

We have reduced spatial calibration time for xR stages to less than half the amount taken by previous software versions. For studios with multiple cameras, this can result in a time saving of several hours.

Faster Spatial Calibration

Introducing RenderStream 1.30

TouchDesigner integration

We’re growing our platform integrations by adding more real-time engine support capabilities. Our new dedicated RenderStream 1.30 plugin allows you to bring a real-time 3D scene developed in TouchDesigner into Designer and build it into your final project. 

RenderStream Validation Framework

You can now check an Unreal project for various settings that could potentially impact the RenderStream integration. A check is run every time the scheme is updated, and if any issues appear, a warning will be triggered to the Message Log. 

Vulkan API support

r22 also supports the Vulkan cross-platform API. Applications built with Vulkan can now be used as both compressed and uncompressed RenderStream assets. 

d3 Manager Improvements

The launch UI for Designer is now available in dark mode, as well as other usability feature improvements including project rollback and a project version comparison tool.

Release notes for r22.1.6

New features in r22.1.6
Fixes
  • DSOF-21825 -  Fixed an issue where using a 1D Lut produces an error
  • DSOF-22265 - Fixed understudy misreporting timecode as being out of sync with director
  • DSOF-22278 - Fixed Renderstream compressed not working on vx4 or vx4+
  • DSOF-22301 - Fixed an issue where Renderstream texture parameters were proxied
  • DSOF-22345 - Fixed an issue where diagnostic zip files failed to be generated due to locked file
  • DSOF-22346 - Fixed an issue where d3 could hang when aborting colour calibration

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New: The r21 release notes now include detailed feature overviews. View them here.

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View the full r17.1 release notes here.

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