In addition to providing rapid projector calibration, OmniCal solved a different challenge. “Normally, with QuickCal, you can use calibration points to figure out the positions of projectors, so disguise knows which parts of screens it has to send to the projectors,” says Dave. “It will always show your 3D model the way you set it up: If you build a 3D cylinder it will be a perfectly straight cylinder. A curtain stretched between two trusses, however, will have the natural tendency to form a curve, making an hourglass shape. Warp deform could compensate for this but would result in more labour. The detected blobs in OmniCal form a point cloud, which can actually be used to deform the 3D object. So the 3D object would take on the hourglass shape, eliminating the need for warping.”
Dave himself went to the disguise office in London for OmniCal training so he could become familiar with the system. “It is easy - plug and play,” he reports. “Point cameras, run capture, calibrate, align, done. It is quite heavy on the system, so it is important to think about your setup, use the right equipment and infrastructure.”
“But once it was up and running and the last alignment point was set, it was BAM! In place, done, looking good. It just snapped into place."
By the order of Michael Thuney (Production Associates) Live Legends took care of the full performance of the set, light and content design for the world final of PUBG.